![]() ![]() Each correct finding awards the players with points (from 5 to 30). Once the players have recorded their answers by common accord, they confirm their findings with the solutions that are provided. Each case has a set of primary questions that are linked directly to the case (from 4 to 5, mostly 4) and a set of secondary questions (from 3 to 4, mostly 4). They then move to the Questions that each story has, and which remain unknown up to that point. Once they are satisfied with the results of their inquiries and deductions, and believe they hold the answers to any possible question, they may decide to end the scenario. Players should take notes and talk amongst themselves to their hearts' desire, in order to be able to sort out what is going on. A turn consists of a single lead being followed. Each lead has a description that the players can read out loud should they decide to follow it. The players also have 10 informants at their disposal, which can provide them with clues. Leads relate to both the map of London, as well as the London Directory. A lead investigator (a role that changes turn after turn) acts as an arbitrator about what to do next and which lead to follow in case of disagreement between the players. The game evolves around the players following leads and trying to understand what is going on. cases 3, 9 and 10), these rules are indicated immediately after. If the case follows different rules (e.g. The Introduction for each case is read first. They start on the 19th of September 1885, up to the last case starting on the 12th of September 1889. Cases are presented in chronological order. All 1989 newspapers can be used when tackling case 10. From case 6 onwards, all cases relate to case 10 and should be played before it, preferably in chronological order. The first five cases have only one relevant newspaper per case and are independent from one another. There are ten cases in the game ranging from 16 to 44 pages, with the vast majority of them being around the 20 to 24 page mark. In this set, the players are members of the Baker Street Irregulars, the unofficial gang of street children that aids Sherlock Holmes towards solving his mysterious cases. Gameplay: Sherlock Holmes Consulting Detective is a hybrid cooperative game with elements of storytelling and logical deduction. ![]() This will not make the scenarios unplayable, mind you, nor any less enjoyable. As much as I am not going to describe, let alone detail the ones included herein, parts of them might be revealed while discussing the game's strong and less strong points. Spoiler warning: each scenario of Sherlock Holmes Consulting Detective, just like any RPG adventure, is very likely to be played once only. After all, the basic game engine behind them is identical. Thus, and in order to be able to understand an otherwise autonomous game without browsing back and forth, the reviews of the current four existing products of the gameline bear numerous similarities. I do not take for granted that a reader will approach these reviews in the order that the products were published. In addition to the 10-page rulebook that can also be found on the publisher's website free of charge, the game contains the following: a Map of London during the Victorian era, the London Directory, 10 Case Booklets (one per case), and 10 Newspapers. The game can accommodate from one to eight players and lasts a minimum of an hour and a half. What you get: Your EUR 44,99 or equivalent will buy you Sherlock Holmes Consulting Detective: The Baker Street Irregulars, the fourth standalone boxed set for the Sherlock Holmes Consulting Detective gameline. The Baker Street Irregulars is a stand-alone product.' This box introduces a cleverly designed system to easily keep track of the players' progress within a case and develops a story arc about the Baker Street Irregulars. ![]() Crafted by an English author with a deep knowledge of both the literary and gaming aspects of Sherlock Holmes, they have a wide range of investigative challenges for beginners and veterans alike! Once you have completed your investigation, compare your deduction skills to those of the master detective himself, Sherlock Holmes!įor the first time in many years, ten new cases are released for the Sherlock Holmes Consulting Detective game system. Here, players are walking in the steps of the Irregulars, the young London kids helping the most famous detective ever during his investigations. Sherlock Holmes Consulting Detective is a cooperative game where the players try to solve mysterious cases by interviewing suspects, searching through newspapers and walking the streets for clues. Review Summary: Probably the best SHCD box so far, and the new rules have a lot to do with it.īlurb from the publisher: 'Sherlock Holmes calls on you to solve ten original cases. ![]()
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